SYSTEM MECHANICS
Threat System
The primary system that will be used to determine AI behavior is what is called the threat system. Without the influence of specific units or objectives, the AI for both enemy and allied entities will rely on this system. For the AI the enemy entity that has the highest threat for them will be who they target. This system will take multiple factors into account from visual, auditory, categories of actions, and damage they've received.
STATUS
Inactive
VERSION
In Progress
ENGINE_LOG: In progress
Player combat
Player combat would include the different gear and abilities that would be available to the player. Such as weapons, armor, class abilities, and equipment.
Sections of Combat
Tracking the process and progress of the different sections that will make up the general combat.
AI Behaviors
This section would cover the different aspect of what the AI would need for combat. Such as their loadouts, abilities, and specific behaviors that would come with their loadouts.
Combined Arms
Another aspect that will be included for both players and AI is vehicles. This section will cover the different aspects that would be unique to vehicles. From different aspects of specific piece and crew behavior.