World Progression
01 // World Map
Continents
The world map is going to be divided in sections. Mainly, divided by
continents. The initial world map at release is planned to be Europe.
02 // Regions
Control
Each of the different continents will be divided into different sections called
Regions. Depending on the size the number of regions could number more than 100+. These Regions are what the different factions, including humanity, will be fighting to gain control of.
03 // territories
objectives
Each of the Regions are further divided into territories. These territories are where objectives, or public events, are completed to fill the global meter for that territory to gain control of it for humanity.
04 // Difficulties
Size & distance
The difficulty of the different Regions and territories will depend on the size and the distance from the last bastion city of humanity. Distance will determine the level of the area. While size will determine the veterancy of enemy units and extra support or infrastructure they may have available.
NARRATIVE FOUNDATIONS
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THE REGENERATIVE ARC
We are exploring a world where the boundaries between survival and rebirth are fluid. Our narrative pillars focus on the cyclical nature of conflict and the emergence of new civilizations from the ruins of the old.
TECHNICAL EVOLUTION
Deep dives into the integration of advanced AI and environmental systems. We are building a world that feels alive, with systems that react to player choices in ways that redefine the genre.
COMMUNITY VOICE
Our development process is transparent. We are actively soliciting feedback on the core themes and character arcs to ensure the final product resonates with the global community.